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EmulatorResources last edited by YoshiRulz on 2020-08-30 16:01:54
Page info and history | Latest diff | List referrers | View Source![Any good speedrun timers for mac 2017 Any good speedrun timers for mac 2017](https://i.ytimg.com/vi/REV3bkmJj_0/hqdefault.jpg)
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We use special emulators that support tools such as savestates and frame advance, and generate movie files from them. These movie files are nothing more than a recording of input. They do not contain images or video. All movie format specifications can be found here.
Disclaimer: The majority of rerecording emulators are third-party modifications of existing open-source emulators. In most cases, only these rerecording emulators can play and make TASes, and not the official emulator.
Speedrun Timer App
From Minecraft to GTA V, there is a speedrun competition for every single game you can think of. Speedrun records are for players who are willing to put in some time. For many players, beating a game is its own reward. Others, though, need more of a challenge. They don't just want to win - they want to win as fast as possible. Download FramePerfect Speedrun Timer apk for PC/Mac/Windows 7,8,10. Choilieng.com helps you to install any apps/games available on Google Play Store. You can download apps/games to PC desktop with Windows 7,8,10 OS, Mac OS, Chrome OS or even Ubuntu OS. You can download apk files for your phones and tablets (Samsung, Sony, HTC, LG, Blackberry, Nokia, Windows Phone and other brands. Nov 15, 2018 Try out Llanfair for a Mac OS & Unix timer that is well received among the speedrunning community. This is a pretty nice piece of software. This is a pretty nice piece of software. It has a clean user interface, and it’ll be a breeze to start it up and edit it to your preferences. I've been looking to try out speedrun for some time, but I just couldn't find a speedrun timer. Livesplit seemed cool, but it was only for windows. Then I saw livesplit one, but that was a website. Any good speedrun timers for mac?
We do not by any means claim that using any of these emulators will guarantee 'correct' results. There may be bugs in these emulators which have gone unnoticed due to lack of testing.
You should read DesyncHelpTAS before making any serious projects. All movies are highly dependent on timing and the slightest difference may cause a desync. We cannot help you if you lose work due to desync problems. You must also read the Movie Rules if you plan to submit your work to this site.
For a comprehensive list of supported platforms and their emulators, see the Platforms page.
Emulator overview
System | Emulator | Movie Format |
---|---|---|
Apple II | BizHawk | BK2 |
Arcade/Neo Geo | MAME-RR | MAR |
Arcade/Neo Geo | FinalBurnAlpha-RR | FBM |
Atari 2600/7800 | BizHawk | BK2 |
Atari Lynx | BizHawk | BK2 |
ColecoVision | BizHawk | BK2 |
ColecoVision | openMSX | OMR |
Commodore 64 | BizHawk | BK2 |
DOOM demo | (various) | LMP |
DOS | JPC-RR | JRSR |
Game Boy Advance | BizHawk | BK2 |
Game Boy/Game Boy Color/Super Game Boy | BizHawk | BK2 |
Game Boy/Game Boy Color/Super Game Boy | lsnes | LSMV |
IntelliVision | BizHawk | BK2 |
Linux | libTAS[3] | LTM |
MSX | openMSX | OMR[2] |
Neo Geo Pocket/Color | BizHawk | BK2 |
Nintendo | BizHawk | BK2 |
Nintendo | FCEUX | FM2/FM3 |
Nintendo 64 | BizHawk | BK2 |
Nintendo DS | DeSmuME | DSM |
Nintendo GameCube/Wii | Dolphin[8] | DTM |
PCE/PCE-CD (TG-16)/SGX | BizHawk | BK2 |
PlayStation | BizHawk | BK2 |
Sega 32X | BizHawk | BK2 |
Sega Genesis/Sega CD | BizHawk | BK2 |
Sega Master System/Sega Game Gear/SG-1000 | BizHawk | BK2 |
Sega Saturn | BizHawk[9] | BK2 |
SpectraVideo SVI 3x8 | openMSX | OMR |
Super Nintendo/Super Game Boy | BizHawk | BK2 |
Super Nintendo/Super Game Boy | lsnes | LSMV |
Uzebox | BizHawk | BK2 |
Virtual Boy | BizHawk | BK2 |
WonderSwan/WonderSwan Color | BizHawk | BK2 |
General Computer Vectrex | BizHawk | BK2 |
ZX Spectrum | BizHawk | BK2 |
System | Emulator | Movie Format |
---|---|---|
Game Boy Advance | VisualBoyAdvance | VBM |
Sega Genesis/Sega CD/Sega 32X | Gens | GMV |
Windows | Hourglass[3] | WTF |
System | Emulator | Movie Format |
---|---|---|
Game Boy/Game Boy Color | Visual Boy Advance | VBM |
Nintendo GameCube/Wii | Dolphin[8] | DTM |
Super Nintendo | Snes9x[4] | SMV |
TG-16 | Pcejin | MC2 |
Virtual Boy | VBjin | MC2 |
(Multi)[1] | Mednafen-rr | MC2 |
System | Emulator | Movie Format |
---|---|---|
Nintendo | Famtasia | FMV |
Nintendo | FCE Ultra | FCM |
Nintendo | VirtuaNES | VMV |
Nintendo 64 | Mupen64-rr | M64 |
PlayStation | PCSX | PXM |
PlayStation | PSXjin | PJM |
Sega Master System/Sega Game Gear | Dega (altered versions) | MMV |
Sega Saturn | Yabause | YMV |
Super Game Boy | Visual Boy Advance | VBM |
Super Nintendo | ZSNES | ZMV |
See also: Other Emulators.
Supported Operating Systems
Tell us if one of the entries is wrong or if you can resolve one of the 'Unknown' ones to a 'Yes' or 'No'. If in doubt, just test it yourself.Emulator | Windows | Linux | Mac OS X |
---|---|---|---|
BizHawk | Yes | Yes (with Mono)[5] | Yes (1.x; with Mono)[10] |
Dega (altered versions) | Yes | Yes | Unknown |
DeSmuME | Yes | Yes (with Wine)[7] | Unknown[7] |
Dolphin | Yes | Yes | Yes |
FCE Ultra | Yes | Unknown | Unknown |
FCEUX | Yes | Yes | Yes |
FinalBurnAlpha | Yes | Yes (with Wine) | Unknown |
Gens | Yes | Yes (with Wine)[6] | Unknown |
Hourglass[3] | Yes | No | No |
libTAS[3] | No | Yes | No |
lsnes | Yes | Yes | Yes |
Mednafen-rr | Yes | Yes | Unknown |
Mupen64-rr | Yes | Yes (with Wine) | Unknown |
openMSX | Yes | Yes | Yes |
Pcejin | Yes | Unknown | Unknown |
PCSX | Yes | Unknown | Unknown |
PSXjin | Yes | Unknown | Unknown |
Snes9x[4] | Yes | Yes | Yes |
VisualBoyAdvance | Yes | Yes (with Wine) | Unknown |
VBjin | Yes | Unknown | Unknown |
Yabause | Yes | Unknown | Unknown |
Explanation:
- 'Yes': The emulator compiles and runs. Limitations are given via annotations (e.g. 'Yes (with Wine)') or footnotes.
- 'No': The emulator does not compile or run at all (even with Wine or Mono).
- 'Unknown': It is neither known whether the emulator compiles nor whether it runs at all.
Using Emulators
- Using: Instructions on how to perform common tasks on different emulators. For more specifications, see each emulator's Source Code Repository.
- Platforms - List of all rerecordable platforms and links to emulators and movies
- Platform Resources: Contains knowledge and notes for TASing various platforms using BizHawk cores.
- Platform Framerates - A list of framerates used for each platform to determine movie timing.
- Encoding Guide: Instructions on how to encode movies into high quality multimedia files suitable for easy viewing. (You do not need this for submitting movies.)
Any Good Speedrun Timers For Mac Pro
![What is any% speedrun What is any% speedrun](https://www.enfuse.com/wp-content/uploads/2020/01/I-have-an-idea-for-an-app.jpeg)
Development
- Recent emulator updates: Recent changes to the rerecording emulators.
- Recent emulator bug reports: Recent bug reports for the rerecording emulators.
- Desired features: Lists emulator features wished by users and compares the features of different emulators.
- Development: List information about source code projects, how to compile, and how to contribute to emulator development.
- Potential emulators: List of ideas for developers. Lists non-approved open source emulators with links and status of their development.
- TASVideos Requirements: Lists emulator features required by this site.
- Laws Of TAS: Tips on TAS tools implementation.
Accuracy tests
- Playstation emulator accuracy tests (Archived mirror, relevant Reddit post)
Subpages
>>Emulator Resources / Bug Reports
>>Emulator Resources / Desmume
>>Emulator Resources / Desmume / DSM
>>Emulator Resources / Development
>>Emulator Resources / DTM
>>Emulator Resources / Famtasia
>>Emulator Resources / Famtasia / FMV
>>Emulator Resources / Fba
>>Emulator Resources / Fba / FR Format
>>Emulator Resources / Fbarr
>>Emulator Resources / Fbarr / FBM
>>Emulator Resources / Fbash
>>Emulator Resources / Fbash / FRS
>>Emulator Resources / FCEU
>>Emulator Resources / FCEU / Compiling
>>Emulator Resources / FCEU / FCM
>>Emulator Resources / FCEU / Sync History
>>Emulator Resources / FCEUX
>>Emulator Resources / Features
>>Emulator Resources / GB Accuracy Tests
>>Emulator Resources / Gens
>>Emulator Resources / Gens / GMV
>>Emulator Resources / Gens / Grrl
>>Emulator Resources / Hourglass
>>Emulator Resources / Hourglass / WTF
>>Emulator Resources / JPC
>>Emulator Resources / JPC / CPU Dividers
>>Emulator Resources / JPC / JRSR Format
>>Emulator Resources / JPC / Key Numbers
>>Emulator Resources / JPC / Movie Dumping
>>Emulator Resources / JPC / Movie Dumping R10
>>Emulator Resources / JPC / Movie Dumping R11
>>Emulator Resources / JPC / PC Settings
>>Emulator Resources / lib TAS
>>Emulator Resources / lib TAS / FAQ
>>Emulator Resources / lib TAS / Game Compatibility
>>Emulator Resources / lib TAS / LTM Format
>>Emulator Resources / lib TAS / MAME
>>Emulator Resources / lib TAS / Menu Options
>>Emulator Resources / lib TAS / Usage
>>Emulator Resources / Mamerr
>>Emulator Resources / Mamerr / MAR
>>Emulator Resources / Mednafen
>>Emulator Resources / Mednafen / MC2
>>Emulator Resources / Mednafen / MCM
>>Emulator Resources / MMV
>>Emulator Resources / Mupen
>>Emulator Resources / Mupen / M64
>>Emulator Resources / NES Accuracy Tests
>>Emulator Resources / NES Accuracy Tests / Test Criteria
>>Emulator Resources / Open Msx / OMR
>>Emulator Resources / Pcejin
>>Emulator Resources / P Cem
>>Emulator Resources / P Cem / DOS
>>Emulator Resources / P Cem / Linux
>>Emulator Resources / PCSX
>>Emulator Resources / PCSX / PXM
>>Emulator Resources / PCSX / Resync
>>Emulator Resources / Potential Emulators
>>Emulator Resources / PS Xjin
>>Emulator Resources / PS Xjin / PJM
>>Emulator Resources / Ram Search
>>Emulator Resources / Ram Watch
>>Emulator Resources / Requirements
>>Emulator Resources / Snes 9x
>>Emulator Resources / Snes 9x / SMV
>>Emulator Resources / SNES Accuracy Tests
>>Emulator Resources / TAS Editor
>>Emulator Resources / Tastools
>>Emulator Resources / Updates
>>Emulator Resources / Using
>>Emulator Resources / VBA
>>Emulator Resources / VBA / Lua Scripting Functions
>>Emulator Resources / VBA / Sync History
>>Emulator Resources / VBA / V21 Change Log
>>Emulator Resources / VBA / V22 Change Log
>>Emulator Resources / VBA / VBM
>>Emulator Resources / V Bjin
>>Emulator Resources / Yabause
>>Emulator Resources / Yabause / YMV
>>Emulator Resources / Desmume
>>Emulator Resources / Desmume / DSM
>>Emulator Resources / Development
>>Emulator Resources / DTM
>>Emulator Resources / Famtasia
>>Emulator Resources / Famtasia / FMV
>>Emulator Resources / Fba
>>Emulator Resources / Fba / FR Format
>>Emulator Resources / Fbarr
>>Emulator Resources / Fbarr / FBM
>>Emulator Resources / Fbash
>>Emulator Resources / Fbash / FRS
>>Emulator Resources / FCEU
>>Emulator Resources / FCEU / Compiling
>>Emulator Resources / FCEU / FCM
>>Emulator Resources / FCEU / Sync History
>>Emulator Resources / FCEUX
>>Emulator Resources / Features
>>Emulator Resources / GB Accuracy Tests
>>Emulator Resources / Gens
>>Emulator Resources / Gens / GMV
>>Emulator Resources / Gens / Grrl
>>Emulator Resources / Hourglass
>>Emulator Resources / Hourglass / WTF
>>Emulator Resources / JPC
>>Emulator Resources / JPC / CPU Dividers
>>Emulator Resources / JPC / JRSR Format
>>Emulator Resources / JPC / Key Numbers
>>Emulator Resources / JPC / Movie Dumping
>>Emulator Resources / JPC / Movie Dumping R10
>>Emulator Resources / JPC / Movie Dumping R11
>>Emulator Resources / JPC / PC Settings
>>Emulator Resources / lib TAS
>>Emulator Resources / lib TAS / FAQ
>>Emulator Resources / lib TAS / Game Compatibility
>>Emulator Resources / lib TAS / LTM Format
>>Emulator Resources / lib TAS / MAME
>>Emulator Resources / lib TAS / Menu Options
>>Emulator Resources / lib TAS / Usage
>>Emulator Resources / Mamerr
>>Emulator Resources / Mamerr / MAR
>>Emulator Resources / Mednafen
>>Emulator Resources / Mednafen / MC2
>>Emulator Resources / Mednafen / MCM
>>Emulator Resources / MMV
>>Emulator Resources / Mupen
>>Emulator Resources / Mupen / M64
>>Emulator Resources / NES Accuracy Tests
>>Emulator Resources / NES Accuracy Tests / Test Criteria
>>Emulator Resources / Open Msx / OMR
>>Emulator Resources / Pcejin
>>Emulator Resources / P Cem
>>Emulator Resources / P Cem / DOS
>>Emulator Resources / P Cem / Linux
>>Emulator Resources / PCSX
>>Emulator Resources / PCSX / PXM
>>Emulator Resources / PCSX / Resync
>>Emulator Resources / Potential Emulators
>>Emulator Resources / PS Xjin
>>Emulator Resources / PS Xjin / PJM
>>Emulator Resources / Ram Search
>>Emulator Resources / Ram Watch
>>Emulator Resources / Requirements
>>Emulator Resources / Snes 9x
>>Emulator Resources / Snes 9x / SMV
>>Emulator Resources / SNES Accuracy Tests
>>Emulator Resources / TAS Editor
>>Emulator Resources / Tastools
>>Emulator Resources / Updates
>>Emulator Resources / Using
>>Emulator Resources / VBA
>>Emulator Resources / VBA / Lua Scripting Functions
>>Emulator Resources / VBA / Sync History
>>Emulator Resources / VBA / V21 Change Log
>>Emulator Resources / VBA / V22 Change Log
>>Emulator Resources / VBA / VBM
>>Emulator Resources / V Bjin
>>Emulator Resources / Yabause
>>Emulator Resources / Yabause / YMV
[1]: Mednafen-rr supports all flavors of TurboGrafx/PC-Engine, including CD-ROM, as well as Atari Lynx, Neo Geo Pocket/Color, and WonderSwan/Color. It also supports PC-FX, but only for the Linux version.
Zelda emulator for mac. [2] The older .gz extension is no longer supported.
[3] Technically speaking, Hourglass and libTAS are not emulators. They are API translation layers between the game and the operating system.
[4] Movies using Snes9x v1.43 are not accepted unless a continuance is granted. Movies using Snes9x v1.51 or newer are accepted but the emulator is deprecated.
[5] Most features and cores work, notable omissions being Lua support, Mupen64Plus (N64), and Octoshock (PSX). See BizHawk issue #1430 for details.
[6] AVI capture may be dysfunctional.
[7] Some tools may not work or look garbled (e.g. Memory viewer) and various (minor or major) bugs may occur. There are native versions, but those don't seem to have rerecording. Alternatively, a Windows virtual machine may be used (though it runs rather slow).
Download Speedrun Timer
[8] Dolphin versions prior to 4.0-3595 are deprecated and will not be accepted in the future.
[9] Sega Saturn movies in BizHawk must use 2.0 or a higher version of the emulator. Older versions are not accepted.
[10] See macOS section of BizHawk's readme for details.
EmulatorResources last edited by YoshiRulz on 2020-08-30 16:01:54
Page info and history | Latest diff | List referrers | View Source
LiveSplit 1.8.15
We strongly recommend that you read through the FAQ and watch the Introduction Video before using LiveSplit for the first time.
![Any good speedrun timers for mac 2017 Any good speedrun timers for mac 2017](https://i.ytimg.com/vi/REV3bkmJj_0/hqdefault.jpg)
In order to keep your settings from previous versions, copy the settings.cfg file from your old LiveSplit folder into the new one.
LiveSplit Development Build
The Development Build is released with every new change on GitHub and has all of the latest features and improvements to LiveSplit.However, this build may be less stable and have some bugs as a result.